
Why do some short games stay with us longer
than games that take dozens of hours to finish?
At sai-sai, we believe that the length of a game
does not define the depth of an experience.
What matters is focus.
Short games allow us to carefully control pacing,
emotion, and visual rhythm.
They help us deliver one clear feeling,
instead of many diluted ones.
When a game is compact, every system matters.
Every input, every animation, every transition
has a reason to exist.
In our work, systems and visuals are tightly connected.
Probability, timing, motion, and color
are designed together, not separately.
A visual effect is not decoration.
A mechanic is not just a rule.
Both are tools to shape how a player feels
in a very limited amount of time.
This philosophy guides everything we are building now —
from experimental card-based roguelike projects
to functional games focused on memory and attention.
We create short games,
hoping they leave something behind
after the screen fades to black.
Short Games. Big Impact.
